Economics and Computation

David C. Parkes Sven Seuken
School of Engineering & Applied Sciences Department of Informatics
Harvard University University of Zurich

About the Book

This is a new book (to be published by Cambridge University Press) about economics and computation, covering topics that are motivated by the consideration of economic incentives within computational systems and by computational considerations in economic systems. Examples of these systems include electronic markets, social computing platforms, or systems for resource allocation. The primary audience is an advanced-level undergraduate or first-year graduate class in a computer science, informatics, applied mathematics or operations research department.

For Instructors

If you are interested in teaching from the material, please contact us to request draft copies of the book chapters and other teaching material.


1. Introduction
2. Simultaneous-Move Games
3. Finding an Equilibrium
4. Sequential-Move Games
5. Peer-to-Peer Systems
6. Auction Design
7. Mechanism Design
8. Algorithmic Mechanism Design
9. Revenue Optimal Auctions
10. Online Advertising Markets
11. Combinatorial Auctions
12. Matching Markets
13. Social Computing and Human Computation
14. Social Choice
15. Cooperative Games
16. Information Elicitation
17. Prediction Markets
18. Recommender Systems
19. Reputation Systems
20. Transitive Trust Algorithms
21. Blockchains and Digital Currency
22. Networks
23. Network Formation Games
24. Networks, Cascades and Influence
25. Price of Anarchy
26. Online Platforms with Network Effects
27. Privacy by Design