About the Book
This is a new book (to be published by Cambridge University Press) about economics and computation, covering topics that are motivated by the consideration of economic incentives within computational systems and by computational considerations in economic systems. Examples of these systems include electronic markets, social computing platforms, or systems for resource allocation. The primary audience is an advanced-level undergraduate or first-year graduate class in a computer science, informatics, applied mathematics or operations research department.
For Instructors
If you are interested in teaching from the material, please contact us to request draft copies of the book chapters and other teaching material.
Contents
1. Introduction |
2. Simultaneous-Move Games |
3. Finding an Equilibrium |
4. Sequential-Move Games |
5. Peer-to-Peer Systems |
6. Auction Design |
7. Mechanism Design |
8. Algorithmic Mechanism Design |
9. Revenue Optimal Auctions |
10. Online Advertising Markets |
11. Combinatorial Auctions |
12. Matching Markets |
13. Social Computing and Human Computation |
14. Social Choice |
15. Cooperative Games |
16. Information Elicitation |
17. Prediction Markets |
18. Recommender Systems |
19. Reputation Systems |
20. Transitive Trust Algorithms |
21. Blockchains and Digital Currency |
22. Networks |
23. Network Formation Games |
24. Networks, Cascades and Influence |
25. Price of Anarchy |
26. Online Platforms with Network Effects |
27. Privacy by Design |